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Gravity is the Sci-Fi film of choice this week, but there are several other options. Star Wars: Episode III – Revenge of the Sith is hitting theaters for an extremely short lived run, but this time it will be in IMAX 3D. This is not a trend that will end anytime soon; all the company owning the movie has to pay for is the 3D and/or IMAX upgrade processing, and they get a product they can stick in theaters and on 3D Blue Ray that they already know people will pay for, based on sales the first time around. I think my favorite to get this treatment so far was the original 1939 The Wizard Of Oz, which was quite amazing to see on the big screen. I am not a horror fan, so I would have forgotten Dracula 3D right away if it weren’t for Rutger Hauer being in the movie. Finally, Metallica: Through the Never is a truly surreal experience with a world-class selection of camera work. It is basically a concert interspersed with an epic journey undertaken by a roadie through a Mad Max-like environment.

If you are into building your own animations, and you are using Anime Studio as part of your toolset, here are a few videos to inspire you. The first is called Ballade by Yaki, the second is TTTest1NS, the final one is Dark Prints. Each of these is pretty amazing in its own right, and all of them were assembled using a single cost effective animation program. So what are you in the process of building, to show the world?

Science News reports that a team at the University of Glasgow has set up four single pixel detectors and used gear normal to a high school science lab to create 3D images, fully mapping the test object. Why is this important? Because unlike a 20 million pixel camera array, single pixel detectors can operate over a much greater bandwidth than visible and ultraviolet light, so you can also apply it to thing like x-rays and infrared energy. This is going to open up a range of applications not previously available, especially medical imaging and natural resources investigations.

3-D IMAGING MADE SIMPLE from Science News on Vimeo.

How an animator approaches the creation of and object/effect relationship can be really interesting. The examples I am including here are from recent postings by SIGGRAPH, an organization that has been at the heart of computer graphics since long before most people knew there was such a thing. And yes, many of them are professionals, including all three of the artists in this group.