Kudos to Andrew Tait, who created a virtual machine and used it to install every version of windows*, and then used it to upgrade to the next version. Even better, he screen captured the entire process, and presented it with commentary. This one is just silly geek fun, with the only science fiction aspect being the use of the Doom II game engine to test compatibility from OS to OS.
*: Or at least every version he could find that could be upgraded in sequence. He skipped ME because it could not upgrade to 2000, but only to XP. I agree with his decision, because out of the two OS’s 2000 was real, and ME was a brutal mistake that even Microsoft abandoned as soon as they were able to do so.
Yes, this isn’t a joke… this is the first Robot Comedian built so far. Heather Knight built the bot and did the programing, and it was presented as part of a TED Woman event held in Washington, D.C., a month or so back (December of 2010 for those viewing this down the road).
The folks over at Robot Japan just held the 1st Robot Japan Dance Competition on Sunday, January 9, 2011 in Tokyo. This video has some clips from that contest, with several different entrants, and it is worth watching just for the silliness factor. There are a few worth noting for the skill and ingenuity that went into their construction and programing, mostly towards the end of the video.
And one of them, the Kabuki bot, is very reminiscent of the wonderful days when Steampunk Japan was created. From 1600 to 1900, from the Edo to the Meiji periods, Karakuri or Clockwork Dolls were designed and built, mechanical robots who’s movement and logic tree choices were based on mechanical programming rather than electronic. At the beginning it was imported technology, based on Swiss gearboxes (mostly watches and clocks with the occasional Mecha built into a cuckoo clock) brought over by Portuguese sailors. It didn’t take long for some truly smart artisans to grasp the basic principles and start designing their own, starting with a tea serving robot who would bring you your cup, wait while you drank, and take the empty back. To the best of my knowledge this was the very first practical implementation of household robotics in any form, and at the core of Japan’s current supremacy in the field; they have now been building them for 400 years, after all.
Filmed at the CES the other week; they have some interesting robot kits you can build. The first video is the best smartphone app controlled kitty toy ever made, you can drive your cats absolutely nuts with this one. If you are looking for details, check their website.
On the first day of the new year I tend to think of the first days of other things. Remember back in 1982, when state of the art gaming brought you that marvel of the modern world, Pong? That was actually a crude digital descendant of the more elegant Brookhaven Lab’s Tennis for Two, built all the way back in 1958 by nuclear physicist William Higinbotham. It used a Donner Analog computer to drive the game, which was basically a series of potentiometers married to a patch panel; the potentiometers were assembled in sets as electronic slide rules, the patch panels allowed you to physically configure each electronic slide rule for specific types of calculations and then assemble sequences of the configured assemblies to simulate various real world processes or respond to real time input. The game controllers were two boxes with a button and a potentiometer on each, the potentiometer controlling the angle of the virtual tennis racket, and the button indicating the swing moment.
When Brookhaven National Laboratory was celebrating their 50th anniversary in 1997, they had the good sense to want to make this piece of gaming history part of the party, but the original device had only existed for a year. So another engineer who had joined Brookhaven a few decades later had to resurrect the game based on old film footage and a series of notebooks. He could not get a Donner analog computer at first, so parts of his reconstruction were digital circuits imitating the actions of the original.
The scary part is this wasn’t even the first video game; that honor goes to 1947’s Cathode Ray Tube Amusement Device, which was the original analog computer version of arcade favorite Missile Command. I had thought Asteroids came before Missile Command, but that one didn’t get invented until 1962 at MIT under the name Spacewar, and was first built on a digital computer. I include part one of The History of Gaming from The Irate Gamer. He seems to think his topic begins with 1962’s Spacewar, but from that point forward he does manage to hit a few of the high points.