The Legend of Tarzan will be on the big screen in a matter of hours, and I am looking forward to seeing how they did with this iteration of the classic Edgar Rice Burroughs franchise. I have noticed that VR has broken out into two separate camps, the passive (it plays and you watch it, turning your head to get your preferred viewpoint) and the interactive, where you get to make choices that change the experience by clicking on things as you go along. All the movie 360 modules I have seen fall into the passive camp, which makes sense since almost all of the movies I have seen have also been passive experiences. There are a few rare exceptions like Rocky Horror, where you attend the film with the dialog memorized and a bag full of props including toast and squirt guns and newspapers, but the mind boggles when trying to imagine how you would program those choices into a VR environment. Here are the first two passive Tarzan 360 segments, strap on your headsets and enjoy; and remember, it is early days yet for the film industries VR experimentation. I fully expect them to get interactive in no more than a decade, as they slowly figure out just what you can do in this kind of a story telling environment.